eight good hours is enough game

A game ending while I still like it feels rare now. Eight focused hours, credits, maybe replay on hard. Perfect. I do not need a crafting tree, six regions, gear score and 140 map icons to justify playing. Half the time those systems are just one good combat loop wearing several hats. Short games let levels be specific. The sewer can be twenty minutes instead of an entire sewer district with collectibles and three fast travel points. If I finish your game, I remember the ending. If I quit at hour 34 while clearing bandit camps, I remember checking boxes.

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