we keep teaching games to launch broken
Every broken launch follows the same ritual in my friend group.
We preorder because of one trailer. Someone buys deluxe for a gold weapon skin. We preload a file the size of a small moon.
At launch the servers fall over. The party system forgets one person. Cutscenes stutter. A quest NPC vanishes and takes the main objective with him.
We post angry messages while continuing to play for six hours.
Then the first patch fixes crashes but breaks our save. The roadmap promises features we assumed were already in the game. Somebody says it will be amazing in a year.
And honestly, it often is better in a year. That has become part of the excuse. We pay now because the imaginary future version sounds good.
I am not making a moral speech here. I am the clown in paragraph two buying the gold weapon.
Companies notice what we do, not what we type during a server queue. What we do is keep showing up on day one with snacks.
and then we pay extra to enter the broken server three days earlier
correct. i have already learned nothing from my own post