gta 6 is bringing back red dead's talk-to-everyone system and making it weirder
rob nelson says the npc interaction system from red dead is returning and evolved for gta 6. not just random pedestrians screaming when you bump them. the idea is that jason and lucia can interact with people and the world reacts more specifically to what you are doing.
that is way more interesting to me than another 400 enterable bathrooms. rdr2 made walking past one guy feel like a tiny scene because you could greet him, annoy him, escalate it, leave, come back and somehow create a completely unnecessary problem.
put that system in modern florida with phones, cops, clubs and gta players and we are going to manufacture side stories by accident.
greet greet antagonize is coming home
this is the feature that turns walking two blocks into a 25 minute disaster
please let npcs remember me just long enough to make every convenience store awkward