gta 6 robberies sound like actual jobs now and i am weirdly into it
the press demo makes robberies sound way deeper than walk in, point gun, leave.
you can apparently choose entry points, deal with alarms, destroy camera recordings, crack safes in different ways and have whichever protagonist you are not controlling watch the hostages.
that is exactly the kind of gta complexity i want because it creates plans that can go wrong.
if every robbery becomes a 12 minute hacking minigame i will complain immediately, but give me enough systems that two people can hit the same place completely differently.
this is what heists should have been before online turned them into four people waiting for one guy to fail a fingerprint puzzle
destroying the camera footage after the robbery is such a tiny thing and somehow exactly what i wanted
me carefully planning the silent entrance before lucia shoots a ceiling fan and the whole building becomes a war zone