rockstar almost made gta 6 have four protagonists and thank god somebody said no
after gta v the obvious sequel brain idea was apparently 'three characters worked, so what about FOUR.'
rockstar says they actually discussed it, then backed off because every extra lead cuts into the time you spend getting attached to each one.
correct decision.
gta v was already one trevor interruption away from feeling like channel surfing. give me two people with actual chemistry instead of assembling the avengers of florida crime.
four protagonists means one of them gets 11 missions and a wiki page explaining why he mattered
gta 7 pitch deck already says 8 protagonists and a battle pass
two is enough if switching actually changes how the same situation feels