the gta 6 map should be smaller than gta 5
Not visually smaller. Functionally smaller.
I do not need another giant stretch of highway that exists so a delivery mission can waste nine minutes. I want neighborhoods close enough that I learn their shortcuts and interiors deep enough that a single block creates stories.
A smaller playable footprint with more vertical space, more enterable buildings and more changing local events would feel larger than empty distance.
People compare maps like land area is a review score. A swamp is not content because the polygon covers many square miles.
wrong. i need one enormous road for music and terrible overtakes
dense city plus one long stupid road. peace treaty achieved
density can be repetitive too. twelve enterable stores are not variety if every interaction is the same checkout animation