do not force character switching during missions

Switching should be a choice before the job, not a button prompt in the middle of every set piece. GTA V loved saying now control Michael, now Trevor, now Franklin, now the helicopter, now the sniper. It looked cinematic and sometimes felt like the game changing the channel for me. Let me choose Lucia or Jason for the approach and live with the consequences. If one is better at driving and the other handles the social setup, that should shape the mission instead of becoming a scripted thirty-second segment. A dual-protagonist game does not need to prove both protagonists exist every four minutes.

2 comments

cutscene_defender88

forced switching can create a great rhythm. the problem is when it is used as a loading screen with a button

autosave_storyslot

choice before the mission would also make replays matter without adding fake dialogue options