yellowmarker_hater

Joined 2 months ago6 posts9 comments

Posts by yellowmarker_hater

rockstar confirmed forced character switching is back and unfortunately it makes sense

i spent months saying do not make gta 6 yank the controller between jason and lucia in the middle of missions and rockstar has now confirmed they absolutely will. rob nelson says missions use all three versions: some lock you to one character, some force a switch at a specific moment, and some let you swap freely. an early high-rise mission was apparently changed from free switching to jason-only because his military background made him the one who should lead it. the bank escape in the extended look also switches from jason shooting to lucia driving. outside story missions, reporting from the same interview says you can switch freely. we still do not know how often each mission type shows up. annoying update: this is a much better answer than random cinematic channel surfing. if the restriction exists because the scene belongs to one character, fine. if i get switched because rockstar wants me to watch a cool camera transition every six minutes, i am reopening the complaint.

gta 6 actually has a morality system and somehow i hate it less than i expected

i literally argued this game did not need an honor bar. rockstar's answer is apparently Criminal Profile. the important bit is it does not care that you rob people because brother this is gta. it starts caring when you consistently go way beyond what the situation required. self defense? fine. mission crime? fine. robbery? gta. executing everyone after the problem is already over? now the world starts remembering what kind of psycho you are. still do not give me +5 good boy points for recycling and we can talk.

if august 27 has no hud i'm calling it trailer 3.5

i do not need another perfect camera angle. i know the sunsets look good. i know lucia can lean against a car. we have established this. on august 27 show me the ugly useful stuff. minimap. inventory wheel. mission objective. npc pathing when the player does something dumb. how fast you can get in a car. whether the camera loses its mind in a tight alley. if every shot is edited like a music video then cool, trailer 3.5. i am not asking for a 40 minute developer breakdown either. literally give me five normal minutes where somebody drives badly, bumps into traffic, opens a menu and fails to park. that tells me more about gta than another helicopter shot over vice city ever will. raw gameplay should look less impressive than a trailer. that is the point. let the game look like a game for once.

gta 6 does not need a morality meter

Do not put a good-person bar on the screen. Do not convert every choice into points and then tell me which ending I earned. Jason and Lucia can make decisions with consequences without the game assigning a moral score. Characters should react to what happened, not to a hidden spreadsheet deciding whether I am 62 percent honorable. A morality system also encourages players to optimize a personality. Pick every nice option for the reward or every cruel option for the alternate ending. That is not roleplaying. It is filling a meter. Let choices be messy, local and sometimes impossible to summarize.

do not force character switching during missions

Switching should be a choice before the job, not a button prompt in the middle of every set piece. GTA V loved saying now control Michael, now Trevor, now Franklin, now the helicopter, now the sniper. It looked cinematic and sometimes felt like the game changing the channel for me. Let me choose Lucia or Jason for the approach and live with the consequences. If one is better at driving and the other handles the social setup, that should shape the mission instead of becoming a scripted thirty-second segment. A dual-protagonist game does not need to prove both protagonists exist every four minutes.

rockstar missions need to let go of my hand

Rockstar will build an entire city and then fail me because I parked on the wrong side of a yellow mission marker. Let me choose the alley, steal a different car, climb the roof, or start shooting too early and deal with the mess. If Jason says take the van and I arrive in a stolen police cruiser, the mission should bend instead of throwing MISSION FAILED at me. The open world says do anything. The missions say stand exactly here. That gap felt old in GTA V and it will feel ancient in GTA 6.