fast travel should unlock only after the gta 6 credits

The first playthrough should make us learn Leonida by moving through it. Roads, bridges, neighborhoods and distances become memorable because we use them repeatedly. Fast travel is useful, but it changes the map into a menu. Once it is available, every inconvenient trip becomes a loading decision instead of part of the experience. For a replay or postgame, fine. During the story, keep us on the road. Rockstar spends years building radio, traffic, weather and roadside events. Skipping all of that on day two would be an impressive way to miss the game we bought.

3 comments

airport_rampage

absolutely not. sometimes i have twenty minutes and the mission is on the other side of the state

vicecity_doorman

limited taxis would be a good compromise. convenient enough without turning the whole map into buttons

seatbelt_optional

unlock it by visiting places once. exploration first, convenience after