gta 6 apparently makes you earn money before the story lets you continue

one of the weirder details out of the rockstar north preview is that some points in the campaign reportedly will not open until jason and lucia have enough money in the bank. that comes through TGG's preview reporting, not an official rockstar controls page, so i am treating the exact thresholds and frequency as preview-build stuff for now. but the idea is interesting. instead of story missions being the thing that makes you rich, the story can apparently tell you to go make your own money first through robberies, races or other side work. this can either make free roam finally matter to the campaign or become the world's most expensive 'come back when you have $20,000' prompt. there is basically no middle ground.

3 comments

radio_ad_skipper

if a yellow mission marker ever tells me insufficient funds i am robbing the nearest gas station out of spite

six_pool_uncle

this is either brilliant pacing or mandatory side content wearing a ski mask. depends entirely on how often it happens

autosave_storyslot

gta finally invents being broke as a gameplay mechanic. incredible realism