gta 6 should have one canonical ending and no player choice

Multiple endings usually mean the final chapter pauses so the player can choose from a menu of expensive cutscenes. I would rather Rockstar write one ending with consequences and commit to it. Jason and Lucia already have a defined relationship and a specific criminal conspiracy around them. If the whole story is built around trust, the ending should follow what those characters would actually do after everything that happened, not what gives me the nicest free-roam save. Choice is valuable when the entire game reacts to it. A final decision added near the credits often feels like selecting a bonus scene. Give me one ending people argue about for ten years. I do not need three versions designed to make every player feel correct.

3 comments

autosave_storyslot

one ending only works if it is brave enough to make some players angry. no safe everybody wins version

yellowmarker_hater

the ending can be fixed while missions still react to how you play. those are different kinds of agency

palms_and_potholes

fans will call the canonical ending bad because their imagined ending had twelve more features