gta 6 should limit you to the gear you can actually carry
The magic inventory is convenient, but it also makes every situation feel the same. If Jason and Lucia can carry an entire collection at all times, preparation means nothing.
Let the car trunk matter. Let the safehouse matter. Pick a small loadout before a job and improvise when the plan changes. That would make vehicles and locations part of the system instead of just scenery.
I am not asking for a survival simulator or ten inventory menus. Two larger items, a few smaller ones and quick access from the vehicle would be enough. Limitation creates stories. Infinite pockets create scrolling.
i support preparation until preparation takes longer than the thing i prepared for
a limited loadout could make mission design clearer without turning every trunk into a spreadsheet
the car trunk is fine. opening four nested menus beside the car trunk is not fine