the first gta 6 gameplay video should just be one boring drive across vice city

no mission montage. no narrator saying seamless. no dramatic cuts. spawn somewhere normal, get in a normal car and drive for ten minutes. downtown, highway, side street, rain if we get lucky. that would answer like fifty questions immediately. traffic density. radio transitions. draw distance. how heavy cars feel. pedestrians. interiors you can see from the street. how often the game interrupts you with icons. and most importantly: does just moving through the city feel good when nothing special is happening. open world games live or die in the boring ten minutes between the cool stuff. show me that.

3 comments

banshee_clutch

make the car a cheap sedan too. i do not want the handling demo done in a supercar.

radio_ad_skipper

and do not mute the radio for commentary. half my questions are literally about the stations

map_icon_goblin

ten minute highway drive reveal would cause map size calculations before the video ends