gta 6 added warning shots because fleeing is finally a real combat option

this might be my favorite small combat detail so far. rob nelson says gta 6 has suppressive fire where you deliberately shoot near cops or civilians instead of directly at them. the point is to scare or confuse them long enough to get out, not win every robbery by stacking bodies at the door. he also framed it as part of jason and lucia trying to escape the law, and said killing is still an option but it can affect your criminal profile. there are apparently situations you can get through without killing anyone. important before pacifist youtube begins: nobody confirmed a full no-kill playthrough. this is an escape tool, not gta suddenly becoming dishonored. still, intentionally missing being an actual mechanic is extremely gta. years of bad aim finally have lore.

3 comments

banshee_clutch

my accuracy stat is about to become tactical restraint

yellowmarker_hater

criminal profile makes more sense if the game actually gives you options before it judges the pile of bodies

cheatcode_customer

i give the average gta player six minutes before warning shots become warning rockets