i only care if lucia and jason feel real
I know this is unpopular to say about GTA, but I do not care what the new Online economy looks like. Not even a little.
I want Lucia and Jason to have conversations that change after a bad job. Let them be angry in the car, quiet at the safehouse, and weirdly normal while buying supplies. Small stuff.
Switching protagonists in GTA V was technically cool, but sometimes it felt like changing TV channels. I liked all three guys and still never fully believed they needed each other.
For this one I want the relationship to be the game, not decoration between robberies. If I play recklessly as Jason for hours, maybe Lucia stops trusting his plan. If Lucia keeps the cash, let that sit between them.
No romance meter. No plus five loyalty popup. Please no dialogue wheel where one answer has a heart icon.
Just writing, performance, and enough quiet time for them to exist when no chaos is happening. Red Dead 2 was good at letting camp conversations do work that a giant cutscene did not need to do.
People keep talking about playing this for ten years. I want one finished story I can replay twice and then put down. Credits, save file, done.
If the campaign gets shortened so I can buy a nightclub and repeat the same multiplayer setup with strangers, I am going to become the most annoying person alive.
i disagree with almost all of this but the no romance meter point is sacred
quiet car conversations will do more than any giant betrayal twist