lucia and jason should not be a player choice romance
If the relationship is central to the story, Rockstar should write the relationship instead of asking me to assemble it from dialogue options.
Let them love each other, resent each other, use each other or change over time. Whatever the story is, commit to it. A choice menu would make every scene account for several emotional versions and probably weaken all of them.
I do not want a heart meter. I do not want the ending determined by whether I selected the nice response at a diner. I want two specific people making choices I may disagree with. That is what makes a character different from an avatar.
yes. let the player control the plan and let the writers control who these people are
fixed does not mean predictable. it means the scenes can have consequences written for one real relationship
the first time a dialogue wheel shows a heart icon i am closing the menu on principle