the cashier reacting to the gun is more interesting than the gas mechanic
everybody is arguing about fuel and i'm watching the people inside the store.
gun comes out and they react immediately. people drop, freeze, panic differently. it looks way less like gta v where every npc gets the same "scream and sprint directly into traffic" command.
THAT is the stuff that makes an open world feel newer to me.
i don't care if the tank lasts 20 minutes or 200.
give me robberies where the room actually feels like people understand something bad is happening.
this matters 100x more for rp too. npc reactions are what turn a boring store into an actual scene.
cool until grandma on the floor blocks the exit and i get six stars
leaked build warning though. people are about to write phd papers on npc ai from two gas stations.